Slow Jam Submission


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I have been working very slowly on a rougelike card game! The game takes place in the ruins of an ancient castle that was the center of an advanced human civilization. The castle was houses robots that were built in the height of the kingdom, but have been left to live without the influence of humans. They were built for specific jobs and have unique characteristics based on what they were created for. The user will utilize an ancient controller to use the robots for exploration and battle. 


The battle mechanics are inspired from slay the spire and nuzlocke pokemon games. The battles are 2 on 2 with one robot in the back for swapping out to change the dynamic of the battle. To select moves, you draw cards that either robot can uses. Some moves have special interactions with the robot that uses the move, but all moves can be used by all robots. If a robot runs out of HP, it cannot be revived and the user will have to go find another robot to replace it in the party. 


I have worked on the main battle mechanics, including generalizing the way that cards are defined and executed in code. Its been really fun to learn the best way to handle adding new cards without adding any new logic to the battle engine. Hopefully this will allow me to continue adding cards with interesting mechanics. I had struggled to handle animations and call back chains in previous attempts at card games, but I think i have taken a lot from those experiences to come up with a reliable battle engine. I also started to work on the card management system. This part is more derived from megaman battle network, where you create a folder (or subset) of cards to tailor to the robots that are currently in your party. Still need to tinker with this idea a little more, dont know if its the most user friendly thing to make them manage their library every time one of their robot dies.

Unfortunately I am not a great artist, but focused on mechanics before moving to art! 

Hopefully a playable version is coming soon!

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